Most decks probably aren't interested in a beater without an ability that interacts with the board. Troll is arguably harder to activate and requires a significant investment each time, while Beetle comes with natural evasion and a more permanent pump. I've seen many players include Troll in their decks, and to be fair, Troll ends up as a 25/25 that's very difficult to kill. In many ways, Beetle reminds me of Mossbridge Troll, another green creature that carries a hefty cost in exchange for immense size. This being said, some play groups will be too quick for a card like this, but decks in those groups likely aren't interested in a big beater anyway. Ten lands is a lot in any Magic format, although in Commander it's not hard to imagine hitting ten lands in a lot of games. Obviously, though, if we're playing this card, it's because we're interested in its second ability.įirst, let's start with the cost. On base stats alone, Crash of Rhino Beetles is a fairly good rate, offering us a 5/5 evasive body for 5. Let's start things off with some beef, more specifically, a beefy Beetle. Without further ado, let's see what the primal side of Magic is up to in this set! Crash of Rhino Beetles I'm going to focus primarily on the new cards we've gotten, although I will also address some of the more important reprints as well. Of these, classic green elements are showcased, including abilities that cheat costs, grow the size of our creatures, and interact with the graveyard. However, what gets me most excited about the Commander products each year is the task of finding where I can fit the new cards in my existing decks, and luckily, Commander 2018 offers us eight new green cards that touch on a variety of mechanics. This year brought us two green decks with themes the Magic community has requested for a long time: "Lands Matter" and "Enchantments." While the mono-green cards alone can't fully encompass these themes, they can give us a taste of how we might approach these strategies as we brew our own decks. With Commander 2018 on our doorstep, I'm thrilled to bring you a closer look at the cards in this set for my favorite color: green. I like to approach deck building through an analytical lens, leading to decks that win through controlled smashing. I'm a Temur player at heart and a Timmy in Commander. Note: the description is machine translated and might contain errors.Hi everyone! For those of you who don't know me, I'm Scot, and I write the Knowledge Pool series here on EDHREC. A foil oversized version of a Commander. A deck of 100 blackbordered cards, including 15 previously unreleased cards. All new cards are tournament legal in Vintage and Legacy. Each deck contains three brand new foil Commanders. Each deck contains 100 black-bordered cards, including 15 brand-new, never-before-released cards. To support this popular format, Wizards has now designed four new Commander decks. Apart from the 6 basic lands, a Commander deck may not contain double cards and in the card selection for the deck you are also limited to the colors of your Commander. In 2018, Wizards of the Coast comes with a set of four brand new Commander Decks! Commander (formerly EDH) is a Magic: the Gathering game type where every player plays with a deck of 99 cards, led by a Legendary Creature: the Commander. This is the complete set of all four Commander decks from 2018!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |