![]() ![]() Beyond: Two Souls is probably your highest profile release. You mentioned that you’ve done other games. It's a very immediate and very loose kind of collaboration. Sometimes you're working psychologically, sometimes you're working purely sonically, and sometimes you're responding to things that he needs to accomplish in the game. Just practically, you're calling for different situations, so you have to have some flexibility. It's kind of a call and response game between the director and the actor that I enjoyed. In the case of Luis, he walks you through what he wants to see and then you basically use all you have at your disposal, using your voice, to help him see that. I like many things, but voice work is very special because it's very freeing and often you're joining a project that someone has been with for a long time, and they've really developed it. I've done some work on games and I like doing voice work. From that moment on is the unraveling of the stories of these three characters and seeing the layering as you as you go through each loop, learning more about them and their dynamics.ĭafoe: Basically, Luis pitched the game to me. There's the husband and the wife, then there's the intruder who comes in and disrupts the evening. It became more of an intimate story about relationships and uncovering things that you know about other people, and how you as a player deal with that information, since the game itself never tells you what to do. I realized the most interesting aspect is actually not only the factual things of knowing key codes and how to access someone's computer, but the knowledge that people have about each other. ![]() How would it be if, in a game, you have this information that keeps accumulating. Where did the original idea come from?Īntonio: My goal was to explore the concept of accumulated knowledge. We talked to Dafoe and 12 Minutes’ director Luis Antonio about how this little indie game got such an impressive cast and how the narrative evolved throughout development. The concept is strong, but so is its all-star cast: James McAvoy, Daisy Ridley, and Willem Dafoe. Your wife dies during the ensuing struggle and no matter how many times you relive the scenario, the situation always ends in tragedy. But, in the middle of dinner, a police officer arrives and accuses your wife of murdering his father. The premise behind this inventive indie game is simple, you are a man stuck in a 12-minute time loop, trying desperately to prevent the death of your pregnant wife. Even five years after its promising premiere at PAX East in 2015, we still can’t wait to get our hands on 12 Minutes. ![]()
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